November 2011
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The Inspiration Behind Ico's Iconic Cover Art →
De Chirico wasn’t just the starting point for the cover art, either (which, as you can see, has a lot in common with Nostalgia). Ico creator Fumito Ueda has cited his entire body of work as a big inspiration in the development of the game (alongside Eric Chahi’s Another World), as that loneliness they capture so well, that feeling of being almost trapped by an overpowering building,...
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Hardware is not long for this world, but code is forever.
– Marius Watz, quoted in Dead Media Beat: applet death | Beyond The Beyond
[via deltamualpha]
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By fleeing into a world of numerical expression, he was able to escape from the...
– Haruki Murakami, 1Q84
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I’m not going to think of anything superfluous, Ushikawa decided. Be...
– Haruki Murakami, 1Q84: Book 3 [via maja]
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Could the future be again what it used to be?
ramonsanguesa:
Science Fiction author Neal Stephenson on “innovation starvation” (via Bruce Sterling) comments:
“The illusion of eliminating uncertainty from corporate decision-making is not merely a question of management style or personal preference. In the legal environment that has developed around publicly traded corporations, managers are strongly discouraged from shouldering any risks...
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moncerveaudansmabouche:
François de L’Yvonnet : Nous retrouvons Lichtenberg, que vous aimez à citer, la liberté reste, parce qu’elle est l’idée la plus facile…
Jean Baudrillard : C’est la plus facile, la plus acceptable, à partir du moment où elle est donnée, car avant, elle ne se posait pas. Mais c’est une autre question de savoir comment surgit cette liberté. C’est un mystère… Il dit...
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The zero degree of disorder and of events. The miraculous point of a total...
– Jean Baudrillard, Fragments: Cool Memories III, 1990-1995
/via neverneverland /via barrymanifold /via moncerveaudansmabouche
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caméra
a4rizm:
De « l’armement » de l’appareil photographique à « l’œil armé » du reporter ou du militaire en attendant la vidéo-surveillance policière, l’objectif dirige avec violence le regard humain sur les êtres et les choses, simplement, parce que, nous dit Wisemann, les nouvelles techniques le permettent. « Dès l’instant où j’ai possédé une caméra, poursuit Reichenbach,...
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WebGL playground [beta] →
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Ouch, just saw what this tumblr’s theme looks like on Safari… :/
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Frieze Magazine | Archive | Twenty Years Fore &... →
We know about the last two decades, but what do the years between now and 2031 have in store?
Twenty Years Fore & Aft by Bruce Sterling
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The larger lesson is that the brain is a neural tangle of near infinite...
– Need to Create? Get a Constraint | Wired Science | Wired.com (via wildcat2030)
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Clever Algorithms Nature-Inspired Programming Recipes
– Clever Algorithms: Nature-Inspired Programming Recipes
Welcome to Clever Algorithms! This is a handbook of recipes for computational problem solving techniques from the fields of Computational Intelligence, Biologically Inspired Computation, and Metaheuristics.
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EG of various activities, working with the Neurosky Mindset and iPhone. Visualization built in Processing http://thecloudlab.org http://Processing.org http://proxyarch.com
Neurosky Mindwave brain scanner at the Gadget Show 2011 - Which first look review.
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http://prote.in/profiles/casey-reas
An interview with Casey Reas about art & Processing.
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/space invaders in Processing
ax38:
Old code for an experiment. The code generates random set of Space Invaders each time it runs. The Scratch / LOGO one is very inefficient, however I was curious if I could do it in this fashion. The Processing code has variables to change its dimensions & aspects, also see the comments.
download source code: Processing Scratch (LOGO)
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http://www.visitproteus.com/
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Once you’ve negated everything and done away completely with all forms of...
– E. M. Cioran, On the Heights of Despair (via laughterandinsanity)
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Mobile Processing →
Mobile Processing videos now online!
Mobile Processing is a yearly conference hosted by the UIC Innovation Center in support of Chicago’s creative and development communities. The 2011 conference, held from November 11-13, 2011, focuses on the Android and JavaScript modes of Processing 2.0.
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When I was younger, like, in my twenties, I expected the really big things to...
– Haruki Murakami [via murakamistuff]
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The need to speak, even if one has nothing to say, becomes more pressing when...
– Baudrillard [via thecryingbench]
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code.specific(alpha); →
The self-awareness of software through recursive introspection.
Code.specific(alpha); is a tautology: a software analyzing and representing itself as a synthetic architectonic structure.
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Jean Baudrillard - la société de consommation...
souvenirsdelectures:
Probation et approbation (« Werbung und Bewährung »).
Dans ce réseau de relations anxieuses où il n’y a plus de valeur absolue, mais seulement de la compatibilité fonctionnelle, il ne s’agit plus de « s’imposer », de « faire ses preuves » (probation, Bewährung), mais de trouver le contact et l’approbation des autres, de solliciter leur...
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Interview with Casey Reas + Ben Fry →
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Subcycle, Insanely Futuristic 3D Music Interface, Reaches New Levels of Pattern and Sound
Welcome to the sci fi-made-real universe of Portland-based Christian Bannister’s subcycle. Combining sophisticated, beautiful visualizations, elegant mode shifts that move from timbre to musical pattern, and two-dimensional and three-dimensional interactions, it’s a complete visualization and interface for...
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Processing seeks to ruin the careers of talented designers by tempting them away...
– Ben Fry, winner of this year’s National Design Award for Interaction Design, lights up the beginning of the Eyeo Festival with a (somewhat) tongue-in-cheek statement about Processing, the programming environment he developed with Casey Reas a decade ago. Processing 2.0 comes soon. For more of Fry’s...
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