“‘Your life collided with mine’, I explained, ‘and you simply failed to survive the wreckage.’” —
Poppy Z. Brite - Exquisite Corpse
“Frontier” also set a number of firsts. It was the first game to have real-sized planets, where cities could be viewed from orbit, it was the first to use curved surfaces (Bezier), the only game to do a palette-fit every frame to get best use of colours (Amiga and ST only), and (apart from First Encounters) is the only piece of software (games or otherwise) that attempts to simulate our entire galaxy. Planets orbit and rotate correctly, so if you stay in one spot you will see sunrises, and the progression of stars, planets and moons through the night sky. It is possible to watch Saturn-rise from one of its moons.” —Games by - Frontier Developments / Frontier: Elite II
“It won’t, I don’t think, be a matter of computers crawling buglike down into the most intimate chasms of our being, but of humanity crawling buglike out into the dappled lights and shadow of the presence of that which we will have created, which we are creating now, and which seems to me to already be in process of re-creating us.” —
“And I for one can never countenance the repurposing of new old stock mechanical watch parts for purely decorative purposes. Please, stop doing that.” —
William Gibson on steampunk, in the afterword to The Difference Engine (via nsomn)
// yes, please stop doing that.